The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?

    • I don’t mind stealth as a concept in a game, but I hate forced stealth in games that aren’t like, Thief or whatever. Let me choose to be stealthy, or let me choose to be creative, or go in guns blazing, etc. If you want me to use stealth, give me a very good reason why the alternatives are much worse. It’s so frustrating to just get a “Game Over” because someone saw you.

    • I feel like most games get it wrong and just make you stay in one place waiting for the enemy dude to slowly make his route as you map it in your head. It’s just boring, I don’t know.

      A nice way to change that would be to give a button that gives you a “top view” map of the enemies’s movement maybe, to make it a little bit puzzle-y. Or, if you want to make it more “action-y”, give the player a way to hide or disengage by scrambling to find something in the environment that allows them to do that, when they get detected.

      Stealth is just implemented in a terrible way in most modern games I feel like. Makes it not fun.