• Layoffs have already hit this and other industries, including Microsoft, regardless of buyouts, and since this deal is fresh, it will likely happen again in the near future. But there’s no need for them to squeeze value out of what they bought. They can revive dormant IPs just by making sure they run on modern platforms and putting them on Game Pass. That alone is a tremendous amount of value that Activision couldn’t get regardless of how much they squeezed.

    And a lot of people who leave or are let go in these situations go on to form new studios. If you think about it too, it doesn’t make much sense that the jobs would disappear. The industry will support a certain number of games being produced, and someone’s got to make them still.

    A worse outcome to me still seems to me to be a world where Sony is uncontested in its console space.

    •  JDPoZ   ( @JDPoZ@beehaw.org ) 
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      58 months ago

      All of what you said is true, but usually consolidation results in a net negative overall. It’s why we (at least used to) have anti-trust laws. Companies - regardless of industry - tend to be monopolistic when they can get away with it.

      However, I will say that your point about “reviving dormant IPs” is just another way of framing (albeit much more charitably) what I described previously. Capitalizing on well-known or well-regarded IPs with built-in large fan bases who will likely buy based on name recognition rather than what its Metascore is or how well it runs according to technical tests run by Digital Foundry.

      Also, I agree with you that as long as Sony and Nintendo exist in the console space, the industry can probably endure. That sort of consolidation would probably result in some really bad shit. Price gouging, no more owning games - just licensing with shaky terms that they can change at any time, required subscriptions, upgrades, more egregious micro-transactions… ugh… as long as there are major competitors, they will do things like this every time one of the other one makes a greed-driven decision that pisses off the consumers.

      I just wish we had the number of big game companies we had in the 90s and 2000s. There used to be dozens of pretty big name independently owned game dev studios in the city where I am, and now - among those still even open - I can’t think of a single one still independently owned. The only 2 big ones I know of now in the area are subsidiaries of 2 major giant companies.

      • Trusts would be a very extreme case of consolidation, and if Microsoft were to qualify (they’re close), it’s certainly not because of its presence in video games.

        I don’t think I’m being charitable at all when I say these old games are dormant IPs. Star Wars Episode 3 was only a handful of years old when Disney bought Lucasfilm, and they were still making all sorts of merch and other products. Actually dormant IPs would be things like Metal Arms and Tenchu. They’re not powerhouse franchises, but they’re fodder for porting to modern platforms and bolstering Game Pass. Activision is reluctant to revive any of this stuff because it’s money that could be spent on Call of Duty.

        As to your last paragraph, it was inevitable, but we’ve been slowly trending toward getting that diversity back in the industry. It may not hit your town specifically, but the Devolvers, Paradoxes, TinyBuilds, Embracers, and Anna Purnas of the world are finding success catering to the customers the mammoth AAA companies abandoned.