• if anything they are still looking to recoup the development costs of those games. So why not use that technology in a multiplayer game that’s surely to sell well? Right?

    But it’s been spun out separately, according to the article…I think we’re talking past each other. Ubisoft and Sega are not the same company, but Hyenas was Sega’s most expensive project ever, and they still found the best decision to be not releasing the game at all, which makes some amount of sense because live service games have recurring costs. Maybe Ubisoft is staring down that barrel right now, as there’s definitely a world where, like with Ghost Recon, a successful franchise’s name won’t carry your live service endeavor to even recouping any costs as opposed to just killing it in the womb and avoiding the sunk cost fallacy.

    It is my hope, and it’s possibly the reality, that Ubisoft has discovered that live service games are not guaranteed money printing machines. Then maybe we can get back to an industry that isn’t so intent on destroying itself rather than the semi-dark-age we’re in right now.