Why Unity felt the need to “rush out” its controversial install-fee programarstechnica.comexternal-link ijeff ( @ijeff@lemdro.id ) TechnologyEnglish • 1 year ago message-square26fedilinkarrow-up151
arrow-up151external-linkWhy Unity felt the need to “rush out” its controversial install-fee programarstechnica.com ijeff ( @ijeff@lemdro.id ) TechnologyEnglish • 1 year ago message-square26fedilink
minus-square Gamma ( @GammaGames@beehaw.org ) linkfedilinkEnglish3•1 year agoThe talk was that Unreal was starting to get used in the entertainment industry for real-time set effects and they had no way to compete in that space.
minus-square anlumo ( @anlumo@feddit.de ) linkfedilinkEnglish2•edit-21 year agoWell yes, but for that they need to develop a competitor to Nanite, and Weta won’t get them any closer to that.
The talk was that Unreal was starting to get used in the entertainment industry for real-time set effects and they had no way to compete in that space.
Well yes, but for that they need to develop a competitor to Nanite, and Weta won’t get them any closer to that.