alyaza [they/she] ( alyaza@beehaw.org ) MA to GamingEnglish · 3 years agoStop blaming teeth for Cities: Skylines 2 performance problems, say devswww.rockpapershotgun.comexternal-linkmessage-square42linkfedilinkarrow-up188
arrow-up188external-linkStop blaming teeth for Cities: Skylines 2 performance problems, say devswww.rockpapershotgun.comalyaza [they/she] ( alyaza@beehaw.org ) MA to GamingEnglish · 3 years agomessage-square42linkfedilink
minus-squareMJBrune ( MJBrune@beehaw.org ) linkfedilinkEnglisharrow-up6·edit-23 years agodeleted by creator
minus-squareTurboLag ( TurboLag@lemmings.world ) linkfedilinkarrow-up1·3 years agoI think they run a lot of compute shader, so that they can offload part of the simulation to the GPU, so anything that reduces the utilization of the GPU could improve performance overall.
minus-squareMJBrune ( MJBrune@beehaw.org ) linkfedilinkEnglisharrow-up4·edit-23 years agodeleted by creator
deleted by creator
I think they run a lot of compute shader, so that they can offload part of the simulation to the GPU, so anything that reduces the utilization of the GPU could improve performance overall.
deleted by creator