- cross-posted to:
- PatientGamers@kbin.social
- gaming@lemmy.ml
Copying this from another comment /edit: all of these updates are coming to the base game
TL;DR: This is not a DLC. This is Cyberpunk 2.0.
• virtually every system of the main game has been changed and/or updated
• police system is completely reworked with multiple tiers of NCPD/mercs chasing you down in vehicles according to your wanted level, apparently on level 5 maxtac will chase you down and it will be some sort of bossfight against them (source: https://www.youtube.com/watch?v=riK1i8lQwRM&t=511s)
• perks and skills have been completely overhauled, no longer simple passive stat boosts, much more active abilities like different melee finishers, a dash, or the ability to deflect bullets with melee weapons
• the difficulty curve is reworked/rebalanced
• the loot tiers are reworked
• archetypes of enemies have been redone for more variety in combat encounters
• an entirely new 6th skill tree that uses a different type of skill points (relic points) that will be used to add new abilities to your cyberware
• installing cyberware now has an effect on your body and you cant install too much or else you will go cyberpsycho (no idea what that looks like in game)
• installing cyberware now has a first person cutscene added to it, just like in the prologue at Vik’s clinic
• you can now “attune” cyberware to one of your attributes, making it more efficient if you have invested in that attribute; example here optical camo is attuned to the “cool” attribute: https://i.imgur.com/1UI9SEX.png
• armor is no longer tied to clothing, it instead tied to your cybernetics
• vehicle combat is added to the game, you can even use your katana on your bike
• vehicles are no longer bought from fixers, but bought through a website set up by mama welles
• some vehicles have guns installed on them (machine guns, rocket launchers)
• new type of infinitely replayable/repeatable missions are being added where you need to steal certain vehicles marked on your map
• new activity introduced “airdrops”, loot caches that drop randomly on the map that you can fight over and retrieve for yourself
• tons of new random events/activities are added to make the world feel more alive, like car chases and gang fights
I loved it. I didn’t follow it much prior to release and wrote it off after the launch fiasco. I gave it a try maybe a year later after a big patch. I didn’t really have any expectations going in.
It’s one of my favorite games ever. The gameplay is good, I enjoyed the story, and I loved the characters. There are a few you get close to and I actually cared about them. That part reminded me a little bit of Mass Effect. I was genuinely disappointed when it was over and it was time to say goodbye.
It’s not a technical masterpiece, but there’s something special there. Again, I’ll make a comparison to Mass Effect. The first game had some warts and parts of the world felt empty, but it was also such an interesting place with memorable characters. That series didn’t really come into its own until the second one.
I’m thrilled that we are getting more Cyberpunk. I expect it will just keep getting better the way the Witcher series did.