Starfield locked to 30fps on console, Bethesda confirmswww.eurogamer.netexternal-linkcross-posted to: xbox@lemmy.worldstarfield@lemmy.zipgaming@lemmy.ml Dasnap ( @Dasnap@lemmy.world ) Gaming • 1 year ago message-square73fedilinkarrow-up1124
arrow-up1124external-linkStarfield locked to 30fps on console, Bethesda confirmswww.eurogamer.net Dasnap ( @Dasnap@lemmy.world ) Gaming • 1 year ago message-square73fedilinkcross-posted to: xbox@lemmy.worldstarfield@lemmy.zipgaming@lemmy.ml
minus-square felicity ( @felicity@feddit.de ) linkfedilink15•1 year agoFully agree, I hate this recent trend of consoles effectively bottlenecking PCs.
minus-square HER0 ( @HER0@beehaw.org ) linkfedilink4•1 year agoIt will always happen. Games are going to generally target the lowest common denominator: the weakest of the current generation mainstream consoles. Right now, that means Xbox Series S.
minus-square maynarkh ( @maynarkh@feddit.nl ) linkfedilink2•1 year agoYeah, but they can go above the bottleneck on the PC by committing to less on consoles, as per the article.
minus-square UntouchedWagons ( @UntouchedWagons@lemmy.ca ) linkfedilink1•1 year agoIt’s been that way since the ps3/360. Fallout new vegas was gutted quite severely due to limits of the consoles
Fully agree, I hate this recent trend of consoles effectively bottlenecking PCs.
It will always happen. Games are going to generally target the lowest common denominator: the weakest of the current generation mainstream consoles. Right now, that means Xbox Series S.
Yeah, but they can go above the bottleneck on the PC by committing to less on consoles, as per the article.
It’s been that way since the ps3/360. Fallout new vegas was gutted quite severely due to limits of the consoles