recent: tears of the kingdom, or as i like to call it botw 1.2, its the same thing all over again just with one or two added gimicks, the open world is dead, npcs are boring and nintendo just got away with it like that

not so recent: i cant stand persona 5, joker and his entourage are annoying teenagers, the time management is a horrible gameplay addition and the artstyle is just a visual overstimulation

with that being said,~~ plz dont kill me~~

  • See I originally was like this, and then I tackled it like a coin eater arcade game. Its is begging you to throw yourself over and over at the enemy and learn their patterns. It becomes so satisfying when after a few hours your a master at parrying an enemy the day before killed you in seconds. The games do a fantastic job of giving you that feeling of a protagonist whose finally learned to work their powers. Then you get a new enemy and its back to square one.

    • I can kind of see that, but while I’ve had that work for me (to a point) in games that let you respawn immediately and in the same spot (Hyper Light Drifter, Celeste, Super Meat Boy, and so on) I find the way souls games handle it really frustrating.

      Do you like the souls games slow death screen, and the backtracking, for some reason? Or do you just not mind it? /gen