Sadly I don’t think they’re popular enough to let that sort of thing happen. I’ve seen attempts to make them work on Linux, but never to full functionality.
What does “not full functionality” mean here, no head movement or you can’t use the cameras? Cus as long as I can play the games I’e got through steamvr I’m happy
Position: Experimental 6DoF tracking support with external SLAM/VIO systems is upstreamed but still being worked on. Tested with RealSense D455 and Samsung Odyssey+, Reverb G2, Oculus Rift S.
Additional Notes: HMD only, no controllers. Tested: HP Reverb, HP Reverb G2, Samsung Odyssey, Lenovo Explorer, others: maybe.
Great, unless someone reverse engineers WMR into SteamVR, my headset is going to be a paper weight “some time in the future”…
Sadly I don’t think they’re popular enough to let that sort of thing happen. I’ve seen attempts to make them work on Linux, but never to full functionality.
What does “not full functionality” mean here, no head movement or you can’t use the cameras? Cus as long as I can play the games I’e got through steamvr I’m happy
In here, it only supports rotational tracking, but no position sadly. You’d may as well be using Google Cardboard at this point.
Apparently some people are working on it. Defo not usable rn tho
I hope they make it fully work, it will absolutely be better to plug it directly into steamVR instead of having to go through two layers of VR.
There are some attempts at the Monado project if I’m not mistaken.
Support is unfortunately very limited as of writing
Technically one could use a Vive tracker on top of the headset and use lighthouse tracking, this way it would be easy to use it with Index controllers
Yeah, but that would be a hassle, I liked the fact that most WMR headsets used inside-out tracking