• I mean, Larian isn’t even a AAA studio. They’re still technically an independent studio, though with the success and polish of Divinity I think most would have considered them AA even before BG:3. Also you’d need a lot of evidence to convince me that any cRPG isn’t a product of antiquated design, there’s a reason the genre completely died off. From my experience playing it, even Larian couldn’t figure out how to make combat with 20+ enemies feel fun, a problem nearly every cRPG has had for years.

    • I’d consider them a AAA studio, at least at this point. BG3 had a budget of $100M, a team of 400 people, and if I remember correctly, a 30% stake from Tencent. I think they count now.

      As for antiquated, they added emergent design elements on top of a solid CRPG foundation and married that with a level of production value that we typically associate with RPGs that had to tone down their RPG systems, like Mass Effect or Cyberpunk, which is why I’m having a hard time meeting you on that word. If I was going to assign reasons to why CRPGs died off (only for about 10 years at that), I’d say it was because people were chasing that production value, but the audience still hungered for the depth that their predecessors offered. I had a ton of fun in the BG3 combat encounters with 20+ enemies. I love XCOM, and I thought BG3’s combat encounters were more fun than anything I played in XCOM.

      • I’d even say the genre never died, just became a little more niche. I think the ARPG kind of dominated there for a bit, but CRPGs still existed. The time between Baldur’s Gate 2 and Dragon Age: Origins was only 9 years. There were several games between those games that I quite enjoyed (Arcanum, Fallout Tactics, Icewind Dale, Neverwinter Nights 1 and 2, and more). I realize that wasn’t your argument at all, just wanted to add a little more weight to what you were getting across