• If you target 60 fps you have to be more conservative woth poly counts, draw calls, shader complexity, rendering capabilities etc. You get have more you can play with on the rendering side and can technically have better visuals. It’s a dev decision. Devs will always need to make that decision until there are not hardware limitations.

      • and in this case rhey made the wrong decision imo

        games like minecraft, runescape or WoW are still popular, why the hell are studios spending this much of their performance on having 4k resolution on every rock, tree and dust mite

        • Beth has historically had to make serious gameplay concessions because of consoles. Console limitations killed open cities and levitation on their engine in Oblivion.

          I don’t mind if they play it safe with Starfield.

          • And the PlayStation ports of their games were always terrible. Like the further south you went in Oblivion the longer it would take to load a town. Sometimes Leyawin would take 5+ minutes to load.

            Skyrim had that stuff with data corruption and the upside down dragons.

            While I don’t remember, I’m sure the fallout PlayStation versions had their own issues. So I’m glad Bethesda is solely Xbox/pc now because the PS versions were a distant afterthought anyways.

            30fps is fine so long as it’s not a crutch. And since it’s on game pass day one, if it’s terrible all I’ve done is waste bandwidth downloading it, and not $70.

    • This right here. As a 40+ gamer, I don’t mind 30fps. Been dealing with lower fps for a long, long time and its fine for me. But that just seems like an unreasonably low expectation of a AAA video games these days.

    • It was new gen three years ago, and its kept up the 60fps dream for a lot of games over the last three years. However developers were always going to hit the point of diminishing returns when their visions got bigger, and now we’re there.