• It looks good in the marketing (it always does) but we should all remember that it’s Bethesda making this. Then again, I can’t even name a developer that I would say “hell yeah, this is gonna be awesome!” at this point. The very sad state of the industry.

      • CDPR was probably everyone’s go to of a AAA dev that hadn’t yet been corrupted by money. Unfortunately with Cyberpunk 2077 we found out the hard way that yes, they had indeed been corrupted by said money. They single-handily managed to annihilate any sort of reputation they had gained over the many years of their studio, then managed to squander all of that in less than a few days. As the saying goes, slow to rise, quick to fall.

        • I’m curious what happens with Phantom Liberty. They’re saying they’ve overhauled the entire game and fixed all the issues…but does that mean only for people who buy Phantom Liberty?

          1. I hope they actually fixed all the bugs, and
          2. I sure hope they give all the properly fixed content to the people who already bought their broken game.

          Remember No Man’s Sky? They’re STILL releasing free updates to that game. It looks to be way more than what they initially promised at this point. Totally redeemed themselves imo.

          • Video Game Chronicles appeared to talk to the games creative director Pawel Sasko, who said this.

            The developer says it’s still discussing the exact details of when and how base game owners will receive the new systems, but that its intention is to deploy them for free. So as well as adding a sizable chunk of new story to Night City, Phantom Liberty looks like it could finally do good on many of the promises the base game failed to live up to for many, before the game’s leaders move Stateside to establish the sequel dev team.

            Source

            So really, who fucking knows. Apparently the entire game is being massively overhauled to the point of where it’s practically a new game, the fact it took three years to get to this point shows truly how underbaked the initial release was.

            No Man’s Sky is a bit different since it was a tiny studio that was promising the mood. Sony also threw the studio director straight into the limelight even though he had effectively zero public relations experience. Then again, he doesn’t really seemed to have learnt his lesson, as he has big promises for his next game, maybe it’ll be a surprise, who knows. Cyberpunk 2077 on the other hand has no such excuse, they had a very well capable and trained marketing and PR team.

        • I mean to be fair, with CDPR, their games were always buggy messes on initial release… and I say this as a huge fan of their games. Go back and look at Witchers 1-3… all of those had huge issues when they came out. But, the reason CDPR is held in such high regard is because unlike Bethesda and others, they worked their butts off on all of those post-release to improve and expand them. The final products of the Witcher franchise games are so good its easy to forget how many problems they had on release.

    • Then again, I can’t even name a developer that I would say “hell yeah, this is gonna be awesome!” at this point.

      Valve hasn’t let me down yet. Neither with Software nor with Hardware. Aside from the Index I preordered everything they did since HL2.

      • Valve and any Miyazaki game for me. Only time I’ve ever been “let down” is Dark Souls 2 and even then I still enjoy a playthrough of it every couple years so it’s not a real low point to me.