• I’m really interested for this game to release. I expect it to be a critical failure and a commercial break-even, mostly due to Rocksteady’s (as yet untarnished) pedigree and marketing.

    But I also haven’t ruled out that it will be a surprise hit. I didn’t even realize this wasn’t being fully marketed as a live-service game, and who knows, maybe all the hogwash in this article about the “trinity” of gameplay elements and sharing experiences with friends will actually work somehow.

    But if it is all the worst things about the live service trend, I do hope it fails for the greater good, all due respect to the individuals who’ve done their best with it.

    • You think it’ll make money? The Avengers game barely made any money, right? And that was the Avengers. There have been two Suicide Squad movie bombs.

      The enthusiast audience who could name Rocksteady already know this thing is radioactive.

      • You think it’ll make money?

        Mainly because of the hype/marketing, but I may be overestimating it. It’s a good point that Avengers bombed, but I do think Rocksteady is a more competent developer than CD (I’m not personally a big fan of their Tomb Raider games).

        I also just tend to think anything is possible until it isn’t. It wouldn’t be the first game to buck expectations if it somehow managed to be a hit.

        Either way, the fact that this is the only game Rocksteady releases in nearly 10 years will be a deep source of bitterness.

      • Live Services, much like their older cousin MMO, are not something people can play multiple of. Each of them takes so much time/money investment that most people who do play them just pick one and stick with it. Making too many of them is a mistake.