For consistency sake, let’s say that any game that’s >or=7/10 at what it’s trying to do while having a popular perception of being a <5/10 game in general would count. Want to specify that this is more about the perception of the game compared to, say, a game just being really niche.

My personal Go-to for this would probably be the Callisto Protocol, because while it certainly did have some troubles at launch they were massively overblown. IMO most of the hate for it comes down to people expecting it to be Dead Space 4 with a new name, ignoring the devs the multitude of times they said that it’s something else before release, and then getting mad when it released and wasn’t dead space 4 under a new name.

  • Well, if you feel that that’s what set that game up for failure, let me tell you about another RPG going through the exact same cycle: the next Mass Effect. That game isn’t getting full attention until after Dragon Age. Its first teaser was 3 years ago, and it’s still got at least 3 more years to go, assuming Dragon Age comes out this year.

    • I expect Elder Scrolls VI to be similarly received. Although, it seems that after Starfield, people are definitely beginning to temper their expectations of the new TES game.

      Also announced far too early and it’ll probably only start major development later this year once the Starfield DLC is out (at best), and that’ll last for about four years, but more likely somewhere around five, which means it’ll probably be released about five to six years from now, which is… At least 11 years after announcing it (2018) and a full 18+ years after Skyrim.

      Someone could literally have been born after Skyrim and begun college by the time TES VI is released. It’s fucking wild.

      • Yup. But if Microsoft is smart, they’ll be examining exactly the reasons why Starfield is what it is and how to improve the next BGS game. That will start with throwing their engine away, because any way you slice it, there’s just no saving that thing.