Stunning!

  • I just hope it keeps the morality system of the original games and the freedom you had (like you could just go and rob and murder people etc.) that really made the original Fable stand out over other RPGs at the time as few franchises gave you such freedom (The Elder Scrolls, Deus Ex etc.)

    • I hope they take the original system and flesh it out. Good and bad have only so much to them, and it’s a bit stale. I want the rest of my choices to matter too. If I gorge myself on stolen sweets, I wanna get fatter and start wheezing while running around. If I choose not to go into water or spend nights at a home or Inn, I want people to comment on my character’s smell and I want to see my character get filthier.

      • Hahaha, GTA San Andreas had that right? You could get super fat and then you had to go to the gym, you could even have a heart attack if you did nothing, that was pretty hilarious.

        Kingdom Come: Deliverance has the stuff where if your clothes are dirty or ragged people will comment on it and treat you differently, and that’s like an AA studio, so hopefully they can manage it.

        • Bro what?! lol. I played tf outta San Andreas, had no idea that you could actually get so unfit that you could have a heart attack 😂.

          I really do think top studio devs can pull off a dynamic and robust set of systems to “evolve” the main character if they want to and are given a big enough budget. Fingers crossed!

      • Fable 2 had a mechanic where your character would get fatter if they ate too many pies, and it affected how attractive villagers found you, iirc

        I agree, it would be cool to see that kind of thing expanded and implemented with modern resources

        What a stupid, stupid game (that i played through like 8 times)