• I wanted Star Citizen to work out so badly. In 2012(ish? I don’t remember exactly) when I first heard of the game I backed it because a space game where you weren’t just your ship but could move around and board other ships sounded like my perfect space game. Now it looks like Starfield may fill that want perfectly. Who knows though maybe one day in the future Star Citizen will actually release.

    • I’ve been playing Star Citizen pretty regularly for years, and still do. While it’s not progressing as quickly as I want it to, it’s definitely progressing… and so long as their current funding model keeps the game evolving, I’m happy with that.

      The thing that concerns me about Starfield right now is how little they’ve shown of flight mechanics. I’m starting to get the feeling that space flight is going to be a half-baked afterthought and atmospheric flight might not be a thing at all. We’ll know soon enough, but I am still not going to let myself expect anything more than “Fallout/Elder Scrolls in Space”. All the on-foot gameplay looks great, but I also want to fly around the universe and planets on my own, discover neat things in space, have satisfying space and atmospheric controls/physics, land anywhere, etc.

      • When they showed off Starfield a year ago, it was nearly proven that the take offs and landings on planets are entirely “on the rails”. Same holds true after the recent Starfield showing - Note all the take offs and landings are a cinematic camera. I will bet it’s certainly fun to fly around in space, but it will be as deep as No Mans Sky, just without the ability to fly down to the surface. Probably a “warp” between systems by selecting them on a map as well. I bet it will be fun though! Star Citizen is an MMO that centers completely around flying spaceships, Starfield is all about an RPG throughout space with spaceflight as a minor feature.