“Apple has created a new Game Porting Toolkit that’s similar to the work Valve has done with Proton and the Steam Deck. It’s powered by source code from CrossOver, a Wine-based solution for running Windows games on macOS. Apple’s tool will instantly translate Windows games to run on macOS, allowing developers to launch an unmodified version of a Windows game on a Mac and see how well it runs before fully porting a game.”

The new software will allow Mac users* (see edit) to play ‘Windows games’ on their Apple silicon (M1/M2) devices. With development, this has the potential to bring gaming to Apple.

*EDIT: The Game Porting Toolkit is designed for developers to see how their game performs on Apple silicone to entice devs to create native ports. Thanks to commenters for pointing out this distinction. The CrossOver project on which it is built, I believe, is designed for end-users to run software on their Mac clients.

  • You are not wrong. But this isn’t even like proton, it’s not for end users. It’s intended for developer testing, so they can get an idea how well it runs on a mac, and then somehow be persuaded to do a proper mac port??

        • My thoughts exactly. Apple is a public company, they’re not investing in software that’ll put money in other companys’ pockets.

          If you look at what was also announced, it reads pretty clearly as they needed a solution for porting to and developing for their new VR headset.

        • Definitely. Apple doesn’t pour much resources into mac gaming because they make barely anything off it. It may change though, because I’m sure they’ll try to push it with their closed down goggles, which run mac / ios architecture.

    • Well, see how it runs on Mac in its current state. I’m sure that without Translation Layers, the games would run significantly better. I need to personally try the new No Man’s Sky Apple Silicon port on my Wife’s M1 MacBook Air.