Ive been trying some indie developed games this past year, more than ever and I’m in awe what lone devs or small teams can accomplish.

So, what are some games that you think don’t have the recognition they deserve, need a bigger audience or you would like the community to try.

I myself for example have played Monster Sanctuary, which at this point I think is not that hidden anymore and played a rougelike game called Elona, haven’t played RimWorld or Dwarf Fortress but I might in the future.

Sorry if a similar post already exists haven’t checked.

  • Yeah, I did both endings on all the difficulties, at least with the default starting item.

    Also it’s surprisingly rare that someone actually recognizes my username, this is the first time in a while (Assuming your choice of words was not just coincidence)

    • As far as I could tell, the only way to succeed was by getting a specific set of items, which gave you a chance at freezing enemies… A crown, a smoke something and I don’t remember the last one. Feel free to give me a hint if you care to, I liked that game a lot and I would love to complete it

      And yes, I recognize your user name! The owl ate the lamb after all ;)

      • I was terrible at the game before I accepted how important defense was. Previously I focused hard of attack power and speed, but then you’re too fragile for unexpected situations. That and much slower more considered pathing are very helpful. Look around at the rest of the level before you move or act because you might be backing yourself into a corner.

        Your username is much more subtle

        Edit: I decided to download the game again and do a run to see if I remembered how to play, and yeah I think my advice there is good. Carefully consider your moves before you make them, defense is very important. One thing that could help is to look up info about what to expect in a given path before going in to know if you can handle the type of stuff that you’ll find in there. Eventually (if you play enough), you’ll memorize them, but for example it can be very helpful to know that you’ll be against a bunch of exploding enemies if you go to the “Volatile” path.

        • Thank you (I’m starting the game right now armed with your advice). It seems I found a way to exploit the mechanics in such a way that I never really needed the defense (until the final stages, where I died every time), and so managed to ruin the game for myself. Well well, I’m serial cheeser, what can I say? I’ll stick to the narrow path from here on.

          I love the sound design of this game. I don’t remember what they are called, but you know, the horrible bastards that give off some sort of squeaky balloon sound? Genius.