So there’s obviously been a lot of existing discourse on DD2’s micro transactions, and I’m curious to get the thoughts of people here.

I haven’t played the game yet, but the consensus I’ve gotten is that the MTXs are largely meaningless because they’re so easy to get in-game, but if they weren’t so easy to get they would be outrageous. It seems there’s some amount of counter-backlash defending the game saying that those who are upset just don’t understand how easy it is to get those things in-game.

Personally, I don’t think Capcom is dumb; my money would be that they wanted to test the waters to see what player response would be to these types of transactions, or that they would want to (quietly) adjust how easy they are to get in-game later on.

  • Hate it hate it. This game is so good, and it’s like I’m playing my old favorite again. The fact that they marred my baby with MTX like this is just gross. DD1 should be more popular, and what they did to DD2 may keep it from being the powerhouse it could because people will see the “mixed” ratings and second guess. Or they’ll open the store page and see a wall of MTX and get the wrong idea.

    But that’s just part of it of course. If this works for them, it’ll explode. And it will work for them. And everyone will get these fucking MTX in their full priced AAA games. And then once sales on MTX aren’t up to snuff – or if they are up to snuff, but in a few quarters when sales are merely consistent rather than continuing to grow – they’ll start pushing it. Just like they did with Shadow of Mordor where the gameplay gave you a nasty grind and a quick “buy your way past it” option.

    I’ll never buy the “it doesn’t effect you in a single player game” argument. It will, because the market incentives a worse experience for those less willing to buy in.