• Oh man. Controls are one of those things that really click with some people and not with others. The jump mechanic in Jusant was the most frustrating thing about it for me; I couldn’t figure out which way you’re actually supposed to move the stick - towards where you need to jump? away from it? and judging the timing on double-jumping was impossible for me. there’s a spot in the demo that forces you to double-jump to continue and I was stuck attempting that jump 3 or 4 times.

    otherwise, I thought it was a neat demo and the pure climbing bits were really nice (I wish they’d been longer, really). the writing was a bit confusing to start, but if it continues following one “narrator” then I can see it developing into an interesting story. I expect I’ll play through the whole thing once it’s out!

    • It took me a sec to understand the jumping, but yes the stick is supposed to go in the direction you want to jump. Its kind of weird because the character braces in the other direction when its about to happen. I really enjoyed the demo!