• Mobile was the most popular platform, with 60% of online respondents playing on phones or tablets. Console and PC audiences were each about half that, with 33% of people playing on PC and 32% playing on console.

    Considering mobile phone games counted I feel like that makes sense. I thought the article would be referring to devices designed specifically for gaming (ex. Xbox One, PS5, Switch, and so on)

    • Kind of makes the title moot. People with home entertainment systems (be it a PC or a console) also spend time playing on a handheld device when not at home.
      Did they expect people to carry around cables and a console to play while waiting for the dentist?

      • That’s what I am thinking. I obviously don’t mean to gatekeep and say mobile gaming isn’t “real gaming” but with the amount of people who have phones it’s obviously going to dwarf any other category.

        The article also doesn’t appear to mention a time frame. If you played Pokemon GO or Worldle when they were quite popular would that count?