• You don’t need to add the exe of whatever mod tool to Steam, use Steam Tinker Launch. It lets you add an exe to run instead of the game, concurrent with the game, or injected after the game is up, and it will run in the same prefix that Proton uses for that game. It also has tools for installing and using several mod managers, and generally a ton of good features for tinkering with the game.

    The main issue I haven’t solved is getting something like the Nexus mods “open in manager” to work. My guess is I might have to install, run, and configure a web browser inside the prefix, but that sounds really annoying so I haven’t tried it.

      • I’ll second that STL will make FNV work on Mint, I’ve made many comments extolling how much better it runs that way than it ever did on windows

        that being said RED ALERT:

        You need a version of YAD not from the stone age (so not the distro software manager version) to install STL. The instructions for making your own YAD from the GitHub assume you’ve done it before and can understand what phrases like “do the usual” mean. It’s not hard but it took me 45 fucking minutes to find a comment 5 months ago on Reddit that said “do this exact command” and made it all go smooth. If you’re familiar with GitHub and the make command: you’re good homie.

        If you have any issues with FNV you can PM me as I finished my playthrough recently and did everything you can do in modding to it, LoD and all, no issues. Ok, that’s a lie, but the issues were my fault, not the system.

        • I mean, base game FNV ran fine for me. Which is kind of funny because my friend who was playing it for the first time was having a bunch of issues with it constantly crashing while playing on windows 10 and I had to walk them through getting fan patches and the like running.