frostpunk was by far my favorite game of all time and this is one of the few game announcements I’m legitimately excited about

I’m looking forward to seeing how they’ll make the transition from the city must survive to the city must not fall, and I’m wondering if they’ll pull some ideas from the refugees scenario

sorry for the fangirling but I love 11bit soo much
(also it’s really based that they sell on gog)

  • This game gave me a stress that I can’t really express in words. Something about getting so close to the end and barely hanging on. They really nailed the anxiety and pressure that comes with a situation like that.

    • Strangely, I did not have this experience. Nobody died on me on my first playthrough and I was always able to plan ahead and react in time. I had time to enjoy the music and graphics, but there was a bit of a disconnect between the dramatic music and nothing dramatic actually happening to my settlement as everyone was housed, reasonably warm and well-fed. Even all of my decisions up till the end were as ethical as possible within the limits of the scenario.

      I’m not sure why. Maybe it’s because I spent my younger years with extremely challenging city builders like Caesar 3? I still loved Frostpunk though, despite it being far too easy.

          • found the min/maxer :3
            but yeah, if you play the game proactively you can prevent a bunch of the hard choices
            I found just playing the game at normal speed with no pause can definitely spice it up and made me feel like a desperate administrator just trying to make everything good enough

    • I had a similar experience on my first playthrough
      spoiler:
      ||when the stuff with the mines happened in a new home I was actually devastated for the volunteers||

      also somehow the game managed to make me feel cold while I played lol