• I feel like short of making it free to play and having a complete art style rework this game doesn’t have great hopes of ever being relevant. I mean from what I’ve gathered the gameplay itself is decent to good. But yeah they just misfired so hard with this.

    Despite it all, I feel bad for the majority of devs who spent so much of their life working on this and who are likely going to be out of a job. Of course I don’t know anything about the inner workings, but I’d be willing to bet it’s not most of their fault’s that sony had been pushing so hard for live service stuff under their former leadership

    •  sp3tr4l   ( @sp3tr4l@lemmy.zip ) 
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      12 days ago

      I do not think this will go F2P at some point in the near future.

      If you spend 8 years and 200 million + dollars on something that you expect to … you know, at the very least, recoup that cost… and it doesn’t even make a fraction of a percent of that?

      At that point, someone with some modicum of business sense is likely to realize they’ve been chasing the sunk cost fallacy for almost a decade and that throwing even more time and money at this to develop it even more probably is completely insane, as its already shown that nobody wants this product.

      I think its more likely this will be totally scrapped barring a few assets and code snippets that might be cannibalized into other projects.

      This whole thing is an utter disaster from a branding perspective, if the core gameplay systems later emerge in some other game, its going to have nothing to do with the whole grand expanded universe they’ve envisioned and promoted as being a huge draw to this game.

      As for the devs, sure I feel bad for them in theory, but it doesn’t help that you’ve got at least one that calls everyone criticising the game a ‘talentless freak’ and then having a twitter meltdown in response to a person saying basically: wow I’m sorry this game didn’t do so well on launch, it looks like a lot of time and effort was put into it.

      https://boundingintocomics.com/2024/08/23/concord-dev-writes-off-critics-why-would-i-care-about-a-bunch-of-talentless-freaks-hating-on-it/

      The whole ‘feel bad for the devs, they did a good job, it was management that fucked everything’ is seriously undercut when you basically express that opinion to a dev and they act like a 14 year old responding to people that don’t like their Deviant Art OC.

      •  millie   ( @millie@beehaw.org ) 
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        12 days ago

        This is the problem with spending millions of dollars on games and focusing on profitability over actual quality or expression. Video games are fundamentally an art medium. You can choose to make some uninspired cash grabbing trash, and can even make a whole company built around that and make profit. But are you going to make a great game that way? Probably not.

        You’d be better off with half a dozen people with passion and a comparatively minuscule budget. You might have to scale back from ultra realistic graphics and massive explorable areas with dozens of voice actors, but I don’t really think that makes games any better anyway. A little 2d rpg with really basic pixel graphics can put a big project to shame if it’s made with passion and emotion.

      • Just read the article, id hardly call that a “meltdown” lol. Sure, it was unprofessional, but it wasn’t a rant. This article feels like it’s trying to spin a narrative that doesn’t exist.

        The post in question.

        eh, i don’t really care. it was a huge labour of love from a lot of insanely talented people making an awesome game. why would i care about a bunch of talentless freaks hating on it? i’m sure having fun playing it, and i wouldn’t trade it for anything.

        Note that this is the only post they’re talking about. It wasn’t like a drawn out thread with name calling.

        Again, not saying it’s professional, but calling this a meltdown? Come on now… Y’all are being ridiculous. This is like the tamest fucking tweet.

    • I think that’s common in gaming development. You work on a project until it’s done, then pivot to another or get let go.

      The game bombing likely doesn’t help but I expect most devs involved expected this. Apparently development ran 3-4 years, which is a good time to leave a job in tech generally, if not earlier if you want to maximize income.

    • they still got paid and made stuff for their portfolio, while executives get to explain why there is a hundred million missing and entire studios worth of manhours in the void

      • Normally it works exactly backwards to this in larger studios/publishers.

        Game devs do backbreaking, insanity inducing levels of work, and all but 10% are laid off when the game launches, regardless of success or failure, and for this time they are making probably about area median wage, maybe 10 or 20% more.

        Its the middle managers and higher up executives who make multiples to orders of magnitude that amount of money, and almost all of them are rewarded by either failing upward or bailing out with golden parachutes, even though its often their decisions and directions, often going against lower level devs, which lead to the ultimate commercial failure.

        Perhaps this loss will be so serious that some higher ups will actually get axxed, but even then it hardly matters: They can easily retire on what they’ve earned so far, whereas the actual people writing code, making maps, making art assets, they’ll basically all be homeless if they don’t find another decent job in 3 to 6 months.

        • Devs be applying like “Hi! I’d like to join your development team! My professional qualifications are that I’ve spent eight years working on a failed game!”

          Of course, it won’t be the individual devs’ fault but I don’t have any difficulties imagining that some of them have a harder time finding new jobs than people who were let go after the launch of more popular games.

    • Make it F2P but charge for cosmetics that completely rework the art style. Almost all the characters look insufferable and I particularly want to punch Lennox in the face every time I see him.

    • Don’t feel bad for them. Firewalk Studios may only have Concord to it’s name, but the Devs are all from Bungie and Activision. That should already ring some alarm bells.

      They knew exactly what they were doing. They are the ones that sold the idea of Concord to Sony. For once I doubt Sony had to push for any of the bad decisions.

      They didn’t waste $100 mill+ and 8 years development time on a random passion project. This was designed for a single reason, to make money in ridiculous amounts. To squeeze every penny out of kids and their parents.

      I can’t feel bad for anyone that worked on something like that when it fails.