• People that would not buy the game that will pirate it once it is cracked vs people that could not wait and just bought instead of pirating it. The people that would wait until it is cracked would pirate it immediately if it was cracked before the 3 months but will also wait to pirate it if it is not cracked in that 3 months.

      • People that would not buy the game that will pirate it once it is cracked

        That wouldn’t cause a loss of revenue. Which only leaves

        people that could not wait and just bought instead of pirating it

        Which was my point.

          • My point is that there are still people that were never going to buy the game outside that 20% of lost revenue.

            My point is, that doesn’t matter. Will there be people pirating games that never would have purchased otherwise? Absolutely. Any game is a good value for $0. But many people use this argument as some sort of mental gymnastics to justify pirating. I’m just saying, the OP is evidence that that argument is bullshit. Many many people will choose to pirate rather than paying for a game they want to play.

            • Sure, but it doesn’t blow the statement out of the water. You would have to find out how many times a game was pirated, then compare that to the extra copies sold that make up that 20%. Plus, not everyone who pirates games says that.