• when has long-term growth and stability ever been prioritized over short-term wins in the games industry?

    I dunno, maybe Valve’s entire approach to Linux and devices. Maybe GOG’s dedication to only selling DRM-free games. You’d think PC Gamer magazine would be well aware of these.

    • True, but I expect that wasn’t meant literally; it was expressed that way for rhetorical effect.

      Most of the capitalist system we’re in has incentivized short-term cashflow over long-term revenue for most stakeholders (annual bonuses, for example), and AAA gaming is almost entirely following those trends, too.