• 2014: Dragon Age: Inquisition (TGA and DICE), Dark Souls II (GJA), Middle-earth: Shadow of Mordor (GDCA), Destiny (BAFTA)
  • 2015: The Witcher 3: Wild Hunt (TGA, GJA and GDCA), Fallout 4 (DICE and BAFTA)
  • 2016: Overwatch (TGA, DICE and GDCA), Dark Souls III (GJA), Uncharted 4: A Thief’s End (BAFTA)
  • 2017: The Legend of Zelda: Breath of the Wild (TGA, GJA, DICE and GDCA), What Remains of Edith Finch (BAFTA)
  • 2018: God of War (TGA, DICE, BAFTA and GDCA), Fortnite (GJA)
  • 2019: Sekiro: Shadows Die Twice (TGA), Resident Evil 4 (GJA), Untitled Goose Game (DICE and GDCA), Outer Wilds (BAFTA)
  • 2020: The Last of Us Part II (TGA and GJA), Hades (DICE, BAFTA and GDCA)
  • 2021: It Takes Two (TGA and DICE), Inscryption (GDCA), Resident Evil Village (GJA), Returnal (BAFTA)
  • 2022: Elden Ring (TGA, GJA, DICE and GDCA), Vampire Survivors (BAFTA)
  • 2023: Baldur’s Gate 3 (TGA, DICE, BAFTA, GJA and GDCA)

Legend: TGA - The Game Awards, GJA - Golden Joystick Awards, BAFTA - British Academy of Film and Television Awards, DICE - DICE Awards, GDCA - Game Developers Choice Awards.

This list doesn’t include awards before 2014, because The Game Awards launched that year.

  • It says a lot about the passion of their team, I think. Larian was not even on my radar until a little while after DOS2 came out, and while I enjoyed dos2 I burned out in act 3. It was, however, plain to see that they poured buckets of care and attention into the game, even if it wasn’t exactly for me.

    With Baldur’s Gate 3 made an upward trend in quality and kept the same love, care, and attention. If that level of care and attention is present in their previous titles (I have no idea), then I think it was all but inevitable that they’d find this critical success.