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Chloyster [she/her] ( chloyster@beehaw.org ) M to Gaming · 2 years ago

The world is ending but here's a side quest - will RPGs ever solve their urgency problem?

www.eurogamer.net

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The world is ending but here's a side quest - will RPGs ever solve their urgency problem?

www.eurogamer.net

Chloyster [she/her] ( chloyster@beehaw.org ) M to Gaming · 2 years ago
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Why is it that in a role-playing game where the stakes are usually 'the end of the world', the end of the world always …
  • Vodulas [they/them] ( Vodulas@beehaw.org ) 
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    2 years ago

    I didn’t really have any kind of urgency based on the story, but I do think the story fell short of being a good story.

    Spoiler warning: Satisfactory endgame and story

    spoiler

    They built up so much with the aliens talking to the pioneer and Ada acting as a translator, then towards the end it just stops happening. Then you build a ship and the story is done. Most anticlimactic ending for such a huge game

    • jabathekek ( jabathekek@sopuli.xyz ) 
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      2 years ago

      Rough. I wish they just… didn’t. Oh well.

      • Vodulas [they/them] ( Vodulas@beehaw.org ) 
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        2 years ago

        Yeah, same. Still love the game and am going to play again for Ficmas.

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