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DdCno1 ( DdCno1@beehaw.org )  to GamingEnglish · 2 years ago

You're Emulating Retro Games Wrong (you need CRT Shaders)

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You're Emulating Retro Games Wrong (you need CRT Shaders)

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DdCno1 ( DdCno1@beehaw.org )  to GamingEnglish · 2 years ago
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- YouTube
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Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
  • DdCno1 ( DdCno1@beehaw.org ) OP
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    2 years ago

    Clickbait would not include in the title that the secret is CRT shaders.

    • DarkThoughts ( DarkThoughts@fedia.io ) 
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      It’s not telling me a secret, it’s telling me that I’m doing something wrong and that I need to use CRT shaders, which are both wrong presumptions made to make me click on the video to find out why. Whether to use a CRT filter or other things like scanlines is completely subjective and up to a users preferences. There’s nothing wrong with sharp pixels over blurry pixels.

      • jarfil ( jarfil@beehaw.org ) 
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        2 years ago

        The video shows an objective example where square pixels destroy the image, while rearranged subpixels restore it. There are more similar examples here around in the comments.

    • rtc ( rtc@beehaw.org ) 
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      2 years ago

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      • DdCno1 ( DdCno1@beehaw.org ) OP
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        2 years ago

        Up to a certain point in the early to mid 2000s, virtually all home console and PC games were designed for CRT displays. I’m not sure where you’re getting the idea from that the type of display that was used by 99% of gamers on these systems was somehow not influencing the art design and technology of games.

        • rtc ( rtc@beehaw.org ) 
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          • DdCno1 ( DdCno1@beehaw.org ) OP
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            2 years ago

            With the filter

            Which one? There a dozens commonly used ones. All of these games are from the CRT era and were developed on and for CRT monitors.

            Might and Magic Book One

            Notice the dithering pattern on the characters in this screenshot:

            https://www.mobygames.com/game/1619/might-and-magic-book-one-secret-of-the-inner-sanctum/screenshots/dos/115836/

            This was only done for CRTs, since it results in blended pixels.

            Heroes of Might and Magic 2

            More CRT dithering everywhere, just two generations later and with more colors and fine detail - but it’s still the same technique:

            https://www.mobygames.com/game/1513/heroes-of-might-and-magic-ii-the-succession-wars/screenshots/dos/634491/

            Carmageddon

            https://www.mobygames.com/game/367/carmageddon/screenshots/dos/887670/

            Notice the color banding on the textures? CRTs blend that together, resulting in a much smoother look even with software rendering.

            Elder Scrolls Arena

            https://www.mobygames.com/game/803/the-elder-scrolls-arena/screenshots/dos/305893/

            Our old friend Mr Dithering makes an appearance once again.

            I hope I’ve made my point clear. It’s fine if you prefer the clean pixelated look of LCD displays, but it’s clear that this is not what these games were meant to look like.

            • rtc ( rtc@beehaw.org ) 
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            • rtc ( rtc@beehaw.org ) 
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