I really tried to enjoy myself. God, I tried so hard. I attempted to find nuggets of joy within its hamfisted dialogue, one-note companions and the flashy but soulless fights. But I just couldn’t do it. Every time there was a glimmer of hope, it was dashed against the rocks of infinite disappointment.
Honestly, I’m amazed I finished it. There was certainly a point where I was starting to feel like I’d rather do anything else than listen to a hot Grey Warden talk about his big dumb bird for the hundredth time, or play therapist to a giant dragon slayer who just wants to moan about how their mum doesn’t understand them. These should have been great characters. A veteran knight reclaiming his order’s lost legacy, a proud warrior wrestling with their cultural and gender identity—there’s so much good stuff to mine here. But nope, they’re just plain boring. All of them.
I’m beating a dead horse, I know. I’ve already said my piece. But it’s just a real shame. When I got to the final cutscene that teased what we can expect from the next Dragon Age, it really sealed the deal. I’m out. BioWare just isn’t telling stories I care about anymore. Instead of moping around, I’m moving on. BioWare had an exceptional run, but that developer is long gone. What’s left is just an EA studio that makes middling games I’m not really interested in.
Before EA, Bioware’s RPGs had some personality and took risks trying new shit. Since Mass Effect, they’ve been especially formulaic, toned down, and sanitized for a larger audience.
EA makes good looking, (usually) well polished games meant to appeal to as wide of an audience as possible, and when you have spent years playing games with a distinct style you can very easily see this shift once EA acquires a studio. Either you’re never going to see those games again, or they will become the most watered-down, generic version of the studio’s greatest IPs.
The one thing I can recall where it was known that EA had little to no involvement in development of one of their own games was when DICE made the first Mirror’s Edge. It was merely a AA game and the execs didn’t think much about it one way or the other during development; and then it became a huge hit so they started getting involved with the sequel. Which was shit.
Like I said, what does EA do exactly in these cases? People from Bioware themselves said that EA doesn’t interfere with them, and they’re making their own choices:
https://youtu.be/K9Z-nCv7XsI?t=2885
I highly doubt that, since Catalyst came out eight years after the first one. If EA was just chasing the money, why wait so long.