I’ve recently found that big (mostly open world) games tend to overwhelm or even intimidate me. I’m a big fan of the Rockstar games and absolutely adored Breath of the Wild, but my playthrough of Tears of the Kingdom has been a bit rocky from the get-go.

As soon as the game let me explore all of its content and released me from the tutorial island, I was able to roam the lands of Hyrule freely as I once did in Breath of the Wild, but I’ve come to a sort of paralysis. I feel like there’s such an enormous amount of content to see that I’m constantly anxious to unintentionally skip content or to not make the most of my experience. I did not feel like this back in Breath of the Wild, and I’m not really sure why. I did, however, have this same sense of FOMO when I first played Skyrim. That game also made me feel like I was constantly missing stuff which left me kind of unsatisfied.

This is not a big problem and all of the games I listed are great games. I’m posting this because I unconciously took a two week break from ToTK in order to alleviate that feeling but when I came back to the game today and still felt the same, I thought of posting here and maybe hearing your opinions on this thing.

Have you ever felt the same in big open world games? Do you feel like this in more linear games with multiple endings? (I do) Do you think I’m an overthinker and should just rock on? Looking forward to your comments!

  •  kyoji   ( @kyoji@beehaw.org ) 
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    81 year ago

    Absolutely, it feels like so many big budget games made recently command 50+ hours of your time, or have really complicated mechanics that require note taking and maths to really enjoy. Those things are great, but man, just the thought of starting a behemoth like Tears of the Kingdom makes me anxious.

    •  0xpr03   ( @0xpr03@feddit.de ) 
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      31 year ago

      some blame that on the idea of “1€/1$ per play hour” - and when these games come with a price of 60€+ (modern AAA is 80€), they’ll get content shoved inside…

      I think it’s just bad game design that became the norm. I’m pretty sure you can make a game that’s received as worthy its price, without overwhelming players like me with the sheer amount of content.