• See this is actually the crazy part to me. Not making more than one game at a time. Why didn’t they just give these IPs to another team, or have some employees switch gears onto this project, or anything else they could have done to get some parallelism going on here.

    • Because it literally takes their entire studio spending 4-5 years to make a game of their scope. It cannot possibly be done faster without massive compromise. They don’t have people sitting idle. They’re actively completely working on the project the company is.

    • I mean - they’ve had teams working on Fallout, ESO, and Starfield simultaneously. What work was probably going to be dedicated to ES6 probably got transitioned to ESO or Starfield. They’ve definitely had multiple teams focused on multiple things - ES6 just got deprioritized.

    • Way too much logic with this approach for a game publisher/company to follow. Gotta milk every IP for all its worth, seperatley, to get the biggest cash cow’s out of the nothing burgers served.

    • Bethesda is just too tiny for 2 major IPs and all the side stuff IMO.

      At this rate they should have 3+ studios. A big dedicated Elder Scrolls studio, a big dedicated Fallout studio, and at least one, but preferably multiple for all the other stuff that can also help with the mainline titles when necessary, but would otherwise be doing their other projects.