Hey all. Always enjoyed reading everyone’s suggestions on more unknown games available during big steam sales.

I’ll start off with one that I have been a fan of for a long time: Death Road to Canada

This game is like a zombie action Oregon Trail like game, where you manage supplies and fight through hordes of zombies on your way to the safe haven of Canada. Only US$3.74 right now and well worth it imo!

  • Huh. Didn’t realize it started today. Will have to check my wishlist.

    Anyway, recs in no particular order:

    • Kena: Bridge of Spirits is a lovely little game. Some great East Asian influences, and a really great art style. Combat is sometimes surprisingly difficult. Some fun puzzles and platforming make up a lot of the game.
    • Death and Taxes is a short and darkly humorous game where you take on the role of the Grim Reaper and decide who lives and who dies in an workplace-like fashion. If you’re a fan of the web series, Purgatony, this might remind you of that. It’s got a touch of satire to it as well, but not super pronounced. Mostly in the details and consequences of who you let live and who you let die (and there are consequences, some very significant).
    • Heaven’s Vault is a narrative game that takes place in space. Linguistics (or rather translating text) plays a role in the game and it’s got a hand drawn, cel-shaded kind of art style.
    • A Story About My Uncle is a first person, narrative driven, and entirely nonviolent game, with a bunch of cool swingy mechanics (so lots of gameplay, just not shooty bang stuff) and a fairly sweet story. You meet all sorts of fantastic, alien creatures on your adventure, platforming through a strange and beautiful world. Art direction is lovely, honestly.
    • ABZÛ is just straight up awesome relaxation (with a few less relaxing points every so often) from some of the devs who brought you Journey and Flower. This time, it’s all about diving and swimming through fascinating locations that vary from colorful reefs to areas reminiscent of long forgotten temple ruins (the name comes from the Sumerian and Akkadian word referring to underground aquifers that played an important part in some Babylonian mythology).
    • Quantum Conundrum - Do you like Portal but wish it had a little John DeLancie commenting on your actions? Then this is for you! A fun puzzle game heavily inspired by Portal (the lead dev worked on the original Portal, if I recall). It’s aimed at a slightly younger audience, but I think it works for everyone. Good vibes all around.
    • Jade Empire is another great East Asian-influenced RPG developed by BioWare back in the day. It’s basically KOTOR, but with real time combat heavily inspired by various martial arts and the odd bit of mythology here and there. If you like movies like Crouching Tiger, you may enjoy this. Actually, if you enjoy RPGs in general, you might like this.
    • Blacktail is a game I haven’t finished yet, but it’s an interesting retelling of the old Baba Yaga myths and tales. Main character is voiced by the same actress who voiced Meg in Hades. A lovely, husky voice if ever there was one.

    These next few are very hit or miss and some may find them either unpolished or just not that enjoyable. I’m listing them because they’ve got either an interesting story, or interesting mechanics. You’ll notice that two have a “mixed” rating, so this is more about “if you like the idea, maybe try it”.

    • The Vale: Shadow of the Crown is a narrative game that puts you in the shoes of a blind princess. It was made to be a game that blind people can enjoy, and the controls and mechanics are fairly basic (and it’s keyboard only as far as I remember, but there might be controller support, I don’t know), but the audio design is fantastic (for obvious reasons). There’s some very basic combat, and it’s all about timing and listening for cues. I honestly think it’s a fantastic game, but it’s not for everyone. Good news is that it has a demo! Try it out first. Also, WEAR HEADPHONES. It’s actually a necessity here. Binaural recording and object placement is entirely dependent on your ability to hear things (since you can’t see anything, though it’s got some pleasant screensaver-type visuals which do fit the theme of the area you’re in).
    • eXperience112 is a bit of a weird game. It’s kind of a point and click adventure, but you don’t control the main character. It takes place on an ocean vessel where something’s gone wrong. You essentially play a camera operator and what seems to be the only survivor speaks to you directly so you can point her in the right direction. Also, she remembers when you last saved. If you don’t play for a while, she’ll comment on the fact that you left her alone for a while. It’s buggy and got some jank, but it’s got some interesting ideas.
    • Republique is pretty similar to the above game in that you take the role of a camera operator helping out the main character by being her eyes. Instead of it being more of an adventure game, it leans heavily into stealth and takes place in a dystopian cyberpunk type setting. Also, it’s FREE, which I only just discovered. Apparently they just straight up made it free last year, so no need to worry about wasting your money if you don’t like it. And no need to rush before it goes off sale either.
    • The Occupation is kind of the middle ground between a walking sim and immersive sim, which sounds like a weird description. It has narrative and some gameplay elements that you’d find in immersive sims (open-ish levels, multiple characters to speak to and ways to complete a level, some stealth, etc.), and every level takes place in real time, which is important because you’ll have scheduled appointments for interviews and you’ll be gathering evidence before that time is up, so you’ll be looking at your in-game watch often. That watch is the reason I find it gets into walking sim territory, because you’re kind of restricted by it and it sometimes makes things feel a little “on-rails”. The whole thing takes place after some terrorist event killed someone close to the main character, set in a kind of dystopian London, but with a very '70s/'80s vibe in aesthetics. It has a demo, so try that first. If you don’t like it at all, you won’t like the game. If you find it intriguing, later levels get more intense, so you might be interested in buying the full game. If you like the demo, then yeah, maybe buy it. It’s not too long to complete.
    • (Note: I initially had this up in the regular recommendations, but thinking it over, this is pretty hit or miss for various reasons.) Not a hidden gem exactly, but if you like space, No Man’s Sky isn’t the disappointing game it was on release. I’d urge anyone who likes space and exploration to at least give it a shot. You can turn on creative mode and not worry about any survival elements as well. It’s got a bit of a plot to get you used to the galaxy (and also explain some of the lore), but you can just do whatever you want and ignore that. There are three major alien races and you can learn words from their language by interacting with them or interacting with pillars on various planets that will teach you a word. I like this part of the game a lot for some reason. There’s some other lore hidden around as well, but it’s really up to you if you want to discover it or not. The reason I’m putting it down here instead of with the others at the top is that they’ve actually added so much content that it may be a bit overwhelming. I’d focus on a few aspects you like and ignore the rest if you do end up playing it.

    Most of the games I listed aren’t too long or time-consuming. The only significant exceptions are Kena, Jade Empire, and No Man’s Sky. The rest can be generally completed in a few hours or a couple of days. Kena isn’t super long either, but it does require a bit more of a commitment than the others.

    Edit: I somehow managed to accidentally delete this comment and wasn’t quick enough to restore it in its original form, but managed to have most of it all in my clipboard, thankfully.

    Should mostly be fixed.

    • I feel like over time No Man’s Sky feels increasingly like I have too many mods installed. Every update felt like it had its own hub and NPCs and progress track that didn’t interact with any of the others. The game is still huge and it has turned into the game everyone was disappointed it wasn’t at launch, but I felt overwhelmed on which things were part of the core story I needed to complete and which parts were rabbit holes that wouldn’t connect to that.

      • Yeah. I think the issue in NMS is that they keep adding new systems (good) that do the same things as other systems (hmm) and can’t interface with those systems (bad). Like, why is town building not at all like base building? Why does base building have its own rudimentary town building part, but it kinda just stops? Why do they have beautifully realized frigates in space, and crashed frigates ont he ground, but no relationship between the two?

        I really want to love it, it contains essentially everything I like in a game, but it just constantly falls short on depth each time. I’m due to go back and sink another few hours into it but I also feel pretty confident that I’ll finish off again feeling the ache of missed opportunity.

        All that, and also I just think the writing in the game is phenomenally bland. It’s not bad at all, it just never captures my interest in the slightest. I’d love to get my hands on the basic framework of the story and totally rewrite it.

        • Oh, shit. I forgot about settlements. That whole mechanic suuuuuuucks to me. I had to just ignore it.

          And yeah, plot’s paper thin. Mainly there to just edge you in the right direction with learning mechanics and whatnot, but I still find some of it interesting, mostly in theory. Maybe because I just fill in the gaps with my own headcanon, I guess.

          Not that there’s much canon to be had, but there is at least some lore to be discovered relating to how certain races came to be and the whole Atlas and “Traveler” concept essentially being the quick explanation for why literally everyone’s experience is “canon”.

          Still, do agree for the most part. Also, I must admit that my recommendation was based on my time with it a few updates ago. Played it recently and there’s definitely a lot more, some interesting, some “too much” (like settlements).

          Might move it down into my “maybe” category because it probably fits better there.

      • Yeah, I do agree with that. It can be overwhelming, and I also think you need to be in the right headspace to play it. Like, in a mood for experimentation and exploration.

        It’s just strange for me as someone who really dislikes survival and crafting and base building and all that, that I enjoyed this for some reason.

        Honestly, I think it’s because of the language/translation aspect and the kind of weird almost-but-not-quite-Lovecraftian lore with Atlas. And also those weird Dead Space-lite freighters. Thought those were kind of cool.

        There’s a lot of shit that does feel unnecessary, though, but I think it’s because it’s trying to appeal to such a wide audience at this point. Most people, me included, will only really engage in two or three aspects of the game, but what aspects people go for are very much based on subjective preferences.

        Kind of ironic, actually. Had almost nothing at launch. Now it maybe has too much. Still, I think it’s a decent time sink if you just want to fly around and explore weird planets.

    • I loved Heaven’s Vault, it hit all the things I love: detective/mystery novel, rich dialogue trees, languages. The only problem is when it’s over there aren’t any other games like it.

    • Strong agree on your summaries of both Abzu (which I loved but did not finish) and Kena (which I loved but did. Both are great “hidden gem” games. I’ll have to look at the rest of your list since you clearly have good taste.

      • Hah, I appreciate that, but my taste often also leads to “this is trash and I love it and I don’t know why” sometimes. Or rather, “Why do other people hate this so much? It’s awesome!”

        That said, glad you might check out some of the things I listed. Hopefully at least one grabs your attention. I particularly enjoyed Quantum Conundrum because it’s just good vibes (though it does get challenging later on, but never too stressful, as far as I remember), but with a similar snark to it as Portal.

        Not the very darkly humorous stuff (although there’s a bit of that), but John DeLancie’s voicework is always engaging and has a fair amount of that sighing, “no, no, you’re doing it wrong” kind of attitude. Also, I just love his voice in general.

      • No prob! It’s still got a lot of jank to it, but I find the concept interesting enough to hold my attention.

        Actually, if you like that, there’s a very similar game that was initially only on mobile, but made its way to PC a few years back called Republique, which I’m now learning is just straight up a free game.

        More of a stealth game, but similar element of you being a camera operator and helping out someone relying on your eyes to guide them. Got dystopian cyberpunk feel to it, actually.