Hi everyone, I thought I’d say hi in this new community as a new moderator. I’m Foon (she/her), and I love table top games. My partner and I have been gaming a lot in the past 5 years or so, and we have a bunch of friends that turned into boardgamers too, and boardgamers that we turned into friends. So on average we get almost a game a day in.
I’m excited to discuss all things tabletop gaming with you all. Some of my favourite games are Gloomhaven/Frosthaven, Spirit Island, Aeon’s End, Terraforming Mars.
What are y’all’s favourite games?
To echo what Dee what saying, I’d recommend PF2e to D&D 5e players. I actually started with a 1-4 adventure in 5e, then switched over to Pf2e. Having someone experienced to help guide you along the way is really nice, but I wouldn’t say it’s required.
One of the biggest things that I saw as an improvements is the difference in action economy. In Pf2e, you can spend your actions however you want, attacking 3 times in a standard turn, provided you dont want to move. It just seems to lend itself to versatility more than what I gathered from my 5e experience.
I’m pretty much always happy to chat about pathfinder, whether its character builds, adventure paths, or just rules stuff. If you have any questions, feel free to let me know.
It does sound good to make a permanent switch away from D&D 5e in our group, although also a bit daunting. But it’s up to the DM, who’s similarly on the fence. Who knows, maybe soon.
Do you have any recommendations for TTRPG systems that are very different from D&D 5e? I’d love to try some in a one-shot, but I think I’d need to have it be different enough so I don’t confuse things. I feel like over time I’ve become a walking D&D rulebook and I would probably default to that when I try to do something too similar!
I’ve run a few games of MORKBORG. It’s a very grim setting where essentially the world is ending, and everyone is just trying to eke out what they can. Each day the GM rolls a die (what type of die determines how long the game goes) and if it lands on a 1, the apocalypse progresses one stage, and theres all sorts of worldbuilding things around that. Players can frequently die at the drop of a hat (like by deciding to eat the secretly poisoned eggs in an inn, or touching the glowing onion in the stairway in the same inn, and being crushed to death by a literal ton of onions), so clear communication with players to set expectations is a must.
Sort of the polar opposite of the power fantasy that the players get in 5e and Pathfinder. It’s also pretty light on rulesets, so the GM kinda has to make it up as they go, there are no established rules for how far you can move in a turn, for example.
Oof that sounds pretty grim indeed. I don’t think my players would enjoy that all that much at the moment. It does seem cool though. But I guess I’m looking for something a bit lighter in tone 🤷