The best part of video games back in the day was making memories with your friends, now it all feels like structured fun. “This is how you play the game and this is when you are supposed to have fun” Idk if that makes sense.
The best part of video games back in the day was making memories with your friends, now it all feels like structured fun. “This is how you play the game and this is when you are supposed to have fun” Idk if that makes sense.
The size and scope of TotK has been a big learning experience for me, since I think they did a fantastic job of encouraging treating it as a “toybox” rather than an experience-machine. Having fun is a skillset, and games are complex enough now that they tend to have a highly structured “this is how you play” attitude, since that’s much easier to develop, and that might’ve “spoiled” gamers by making them passive consumers of fun rather than active participants. Older games were smaller and simpler, so they didn’t require as much railroading or handholding to make sure they still function, and they had to heavily rely on imagination due to graphical and memory constraints.