NtDoom running inside the Windows kernel.

  • The main reasons why it’s Doom specifically are also because:

    • The game is open-source: https://github.com/id-Software/DOOM/pulls?q=is%3Aopen+is%3Apr This makes it much more doable to port it to other platforms (and to strip out anything not absolutely required to get the first level to run when you run into technological limitations) than when you have to rely on unofficial modding tools.

    • It’s nearly 30 years old and designed for computers with only a few megabytes of memory and for processors of well under 100MHz, which are specs which the majority of modern systems have, even embedded systems. It also renders fully on the CPU and doesn’t require specific hardware like a GPU or a specific graphics chip.

    • Being a first person shooter with 3D-ish visuals it looks a lot more impressive than if you show off a simple game like Pong orTetris or something like that. It has the right balance between performance requirements and impressiveness, and it’s also a game that was very popular in its time and it’s instantly recognisable to a lot of people.