The games really never had a consistent naming scheme. Morrowind and Skyrim are provinces, Oblivion is a plane, Daggerfall is a kingdom within High Rock, and Arena is…a metaphor for the state of the world, I think?
Arena was supposed to be an arena like combat game. They kept the name after the pivot. And, yes, they incorporated the idea of the metaphor into the final game.
The games really never had a consistent naming scheme. Morrowind and Skyrim are provinces, Oblivion is a plane, Daggerfall is a kingdom within High Rock, and Arena is…a metaphor for the state of the world, I think?
Arena was supposed to be an arena like combat game. They kept the name after the pivot. And, yes, they incorporated the idea of the metaphor into the final game.