•  gk99   ( @gk99@beehaw.org ) 
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    171 year ago

    After having watched Sony rest on their laurels for the last entire generation while doing effectively nothing for their platform except releasing new games, I am pushing for competition. The only company who’s seriously improved their platform in the last decade has been Microsoft, working on backwards compatibility, accessibility features like copilot and the adaptive controller, a full Chromium-based browser so you can do anything from your taxes to playing Mario 64 in-browser on an Xbox, and easy $20 dev access so that users can install Retroarch and have better backwards compatibility than people who actually own PlayStation and Nintendo consoles.

    I want that for other platforms. I own a Switch and PS5 because I feel obligated to in order to play games. I own a Series S because I want one and I consider it a good value.

    • Saying that Sony is sitting on their laurels and doing nothing for their platform but releasing new games is just patently false.

      If I had the choice of streaming Starfield on my phone with a games pass subscription or playing it with adaptive triggers, touchpad and/or motion gestures, with instant loading, and possibly even full on VR support with eye tracked foveated rendering on PS5, I think it would be a stupid easy decision. Good thing for Microsoft I don’t get that choice and they don’t have to add new features to their hardware.

      FYI, Sony also has retro games on their store and available via streaming, and a specialized controller for disabled persons as well. And no, a web browser on your games console is not “innovation”.

      •  Whirlybird   ( @Whirlybird@aussie.zone ) 
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        1 year ago

        FYI Microsoft has had an accessible controller for those with disabilities for years before Sony announced theirs. The Sony one isn’t even out yet iirc?

        The “retro games” you’re talking about are not the retro games that the other person is talking about. Retroarch is an emulator if you didn’t know. You can play basically any console up to the Dreamcast on an Xbox via retroarch. Can’t do that on a ps5.

        Lol adaptive triggers. Touchpad? Games haven’t used that in any meaningful way since…… well ever, actually. Same with motion controls.

        The Xbox also has “instant loading” btw.

        Also lol at thinking the PS5 could play starfield in VR. Not a chance in hell.

        • No need to be edgy. I’m just saying it’s wrong to say Sony doesn’t innovate.

          FYI Microsoft has had an accessible controller for those with disabilities for years before Sony announced theirs.

          Doesn’t matter, Sony has one as well and it’s not exactly a carbon copy or anything. What difference does it make?

          The “retro games” you’re talking about are not the retro games that the other person is talking about. Retroarch is an emulator if you didn’t know. You can play basically any console up to the Dreamcast on an Xbox via retroarch. Can’t do that on a ps5.

          That’s not innovation. Plus I can do it on my phone anyway?

          Lol adaptive triggers. Touchpad? Games haven’t used that in any meaningful way since…… well ever, actually. Same with motion controls.

          That’s an unfortunate opinion you have there. It’s still more innovative than the Xbox controller though. Astro Bot, PS5’s free demo game, offers a pretty compelling example of how the features of the dualsense are put to good use. Same with the Demon’s Souls remake. I doubt you’d even care to try, though. Touch pad is also great if you use a Sony controller with PC or android because it doubles as a trackpad.

          The Xbox also has “instant loading” btw.

          Good. I wasn’t aware of this.

          Also lol at thinking the PS5 could play starfield in VR. Not a chance in hell.

          I suppose you don’t exactly know the impact foveated rendering has in the VR space. Literally only the part you’re looking at gets fully rendered, while everything in the periphery gets blurred. This significantly increases the level of graphics that can be perceived in a headset. I have full confidence Starfield would be possible on a PS5 with foveated rendering.

          • Sonys accessible controller is still an unreleased “project codename” deal. Doubt it sees the light of day this generation tbh.

            Retroarch on a console is innovation, as is the fact that every console can become a dev machine. That’s unheard of innovation for consoles. Lol at comparing it to your phone. Does your phone have 12TF of power?

            Astros playroom uses the features decently, sure, but it’s literally a demo made only to do that. The generation is what, 3 years old already and that’s still the best use of those features lol. That says all that needs to be said.

            I know what divested rendering does. You’re insane and have no idea what you’re talking about if you think foveated tendering would allow the PS5 to run a 30fps game at 120fps while rendering everything twice lol.

        • I feel like since this conversation is mostly opinion based, I feel that it’s fair to point out that motions controls have been used in quite a meaningful way the last console generation or so.

          With the advent of VR, 2 out of the three console developers including it as a standard feature, and deep integration with Steam via the Steamdeck and Steam Controller mapping software, we’ve seen a lot more adoption of the tech in ways that aren’t just waggling a controller.

          It is in my opinion a fantastic way to add a little precision to a game that primarily uses analog sticks for aiming. Having an input for broad movements and precise movements something that is really difficult to accomplish with most control solutions, as it often requires something like a keyboard and mouse which sacrifices on form factor or sensitivity curves that has a tricky skill floor.

          With VR and games that use motion in combination with some sense of 6 degrees of freedom style gameplay also make for really approachable experience.

          Gimmicks are often just that, but most things can turn into something cool with enough time in the oven, and a good team behind it.

          Not really much of anything to add to your folks console argument, because as much as I’m passionate about game design, I’m also a dumb caveman who sees minimal game releases and my dumb brain goes “Dead console” lol.

    • I don’t really find any of these features that appealing apart from maybe Retroarch but why is Microsoft charging you extra to use the hardware that you already purchased? Can’t say I’ve ever needed a browser on my console considering I have a smartphone and PC steps away from it. I’m sure accessibility features are great for those that need them but these three things encompass your entire list of features added over a decade.

      • They’re not charging you extra to use hardware you already bought. You have to pay to access dev mode, which is very different because it’s a developer fee in order to be able to release your own games.

        • I’ve created developer accounts with numerous companies for personal use with home automation and have never once been charged a fee. They’re ripping people off with this (ala reddit API access) plain and simple. What resources of theirs will you be using running an emulator on your console to play game files that your provide yourself?

          • How is that a rip off? You pay 20€ once and get the ability to sideload any UWP app and develop for the console.

            Compare it to both Nintendo and Sony where:

            • You have to pay multiple times the price of the console for the dev kit
            • You don’t own said dev kit
            • Their SDKs are not publicly accessible
            • You have to sign multiple NDAs on top of all those issues
            • Assuming you have no problem with all this, you can be rejected as a developer for any reason

            Considering how locked consoles were and still are (Except for the PS3 “other OS”) period. Being able to get a decent current gen console, that doubles as an emulator, with development capabilities for an additional 20 euros is a gift, not a rip-off.

            • Nintendo and Sony are also a ripoff, which doesn’t make Microsoft’s implementation any less of a cash grab. As I said, what resources of theirs are you using in any of this process that would necessitate a fee to cover their costs? As you said you pay the fee to gain the ability to install your software on your console.

    •  Stillhart   ( @Stillhart@lemm.ee ) 
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      1 year ago

      I have no idea how the PS5 is doing so well. I have had both the PS5 and the XSX since launch (yes, I got VERY lucky) and I almost never use the PS5. The Xbox is a significantly better box for doing everything besides gaming (like watching Netflix, etc), the controller is about 100x better, they’re actually available to buy whenever you want, Gamepass is way better than PS+ equivalent, and Xbox has more exclusives.

      Spiderman 2 in a couple months is going to be the first real reason to turn on my PS5 in ages.

      Sorry, just ranting a little here. I have been a PS fanboy for ages and the PS5 being so meh is pretty disappointing. I totally agree that Sony sat on their laurels while MS improved. I firmly believe that if more games had cross-platform support, Sony market share would tank. Being able to play with friends on the PS4/PS5 is the main reason I even have a PS5.

    •  NuPNuA   ( @NuPNuA@lemm.ee ) 
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      41 year ago

      The worst part about this is that Sony aren’t even putting out as many games as they used to. I loved their output in the later PS3/early PS4 era. It was full of smaller and more experimental projects. However since Jim Ryan took over they’ve only focused on their big AAA blockbusters. MS have gone the other way and have expanded from the “shooter box” to put out creative projects like Pentiment, Hi-Fi Rush, Tell Me Why, etc.