The most toxic communities I know of are the Genshin community, Payday 2, FFXIV and source games communities in general.

    • 100%. I stopped playing a decade ago, but when I played I was always amazed at the behaviour it brought out in people. I would watch people who I considered friends IRL turn into abusive jerks when I played with them. It’s this weird prisoner’s dillemma of a game where the psychology of the game appears to encourage ganging up on the weakest player.

    • League was the poster child for toxic communities a decade or so ago when I played. It must have gotten better (it certainly couldn’t have gotten worse!) if this isn’t the top comment by a mile.

    • Reporting players for in-game behaviour rarely did anything.

      And there was no reporting mechanism at all if they decided to continue harassing you through DMs after the game was over - all you could do was block them.

      • I agree. But I want to give them some credit. I report people for being toxic or for afking. Recently the client tells me almost after every game that someone in my previous game was punished after my report.

        Now, I can never easily validate this. But if its true it seems riot is taking a much more active role with automated punishment.

        League of Legends is pretty fun. Just “mute all” every game and it’s a lot more tolerable. Don’t let the people that tilt after one or two deaths get to you. Recent comeback changes make the game playable until your nexus explodes

    •  Pobe   ( @HereWeGo@lemmy.one ) 
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      1 year ago

      I’m convinced that some of the toxicity is tuned to your own contributions. I’m almost 40 and I still play League 8-10 hours a week.

      Almost all of that is tipsy ARAM games, and considering I got my toxicity out years ago I find that, given I’m always positive and having a fun time, I solely run into others that are positive and having a fun time.

      People might underestimate how much self sorting that game does based on behavior in their algorithms.