(edit: vague spoilers for outer wilds + dlc!)

If I had a nickle for every time an exploration-based game partially inspired by the failure of skyward sword involved uncovering the ruins of an ancient civilization of goat-like creatures with three eyes, included time travel as both a major story and gameplay element, had a blue aesthetic for an advanced ancient civilization, and then had a follow-up with a new, previously unknown ancient civilization that has a green aesthetic, I’d have two nickles.

  •  sim_   ( @sim_@beehaw.org ) 
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    21 year ago

    I know games get compared to puzzles often, but Outer Wilds for me was experienced like completing an actual jigsaw puzzle. At first the pieces were a scattered mess on the table. Before I could make any appreciable progress, I had to pause and flip over each piece right side up and take in the whole picture. This is initially when I bounced off it too.

    But when I came back with fresh eyes, I picked a corner to focus on and the pieces started to fit together. Once you get some footing, like a real jigsaw, it starts to snowball as the bigger picture takes shape.