• I haven’t actually played ow2 after a few tens to the low hundreds of hours I played in ow1. Is it true that they’re locking characters behind battle passes now?

    • you have 3 options:

      • Pay 10bucks every 4ish months to get the hero immediately
      • grind 45 levels of the free battlepass (note that the hero is locked in competitive for the first 3 weeks). Personally this takes me about 10hrs.
      • wait until the season ends and do some rather trivial challenges (essentially play a tutorial for the character and play like 20 games)

      Personally I see it as a subscription based game, and 3bucks/mo is pretty fair imo. like all competitive MP games, it doesn’t really make much sense to play it unless you can play a fair amount of it.

      • This is pretty much in line with my experience. As someone who didn’t play Overwatch 1, the monetization through the battle pass really doesn’t feel all that bad, but I totally understand how people who played Overwatch 1 from the start would be unhappy with it.

        I know it might not be a popular opinion here, but I play a lot of Overwatch and actually find it really enjoyable. It doesn’t feel like a dead game at all. Plenty of people playing, and really easy to find matches. Plus if you’re willing to use Bing for Microsoft Rewards (which if you’re not is totally fair) you can use that to get the coins for the battle pass rather than paying.

    • Miserable game design for something that is trying to get players to come back every few months for content releases. “You can’t play the new hero until you grind for it until you burn out or pay” is just not a compelling pitch to get people to resume playing your game.

      It’s only going to get worse over time as the proportion of premium characters grows… 😐