- cross-posted to:
- tech@kbin.social
Video game voice actors are fearing that the ability for generative AI to replicate their voices may cost them work and, more fundamentally, control of their own voice.
Video game voice actors are fearing that the ability for generative AI to replicate their voices may cost them work and, more fundamentally, control of their own voice.
I think one of their biggest concerns is that the majority of the work will be done by the AI and then a significantly smaller team of random writers will be hired on a very short term contract to merely check the work over and dot the t’s and cross the I’s.
I’m actually not too concerned about that. Yes, companies will try it because it saves money. But that will have a serious impact on quality and I still have hope that players will finally learn to just not buy a bad product. Sure, the bigger publishers will be able to sell through brand recognition alone for a while but not forever. This year, we’ve seen a lot of unfinished games and at least reviewers are starting to notice. The difference is that bugs can be fixed to recover from a bad launch. Bad content not so much.