And what specifically makes it special, appealing, or interesting to you?

  • Phantom Doctrine. It’s essentially Cold War X-Com with spies. Bunch of problems with it, including a bug that stopped me from being able to progress after being dozens of hours in. But I love that era of spycraft, and sending in units in multiple different ways to cover each other in case one was about to get caught.

    And I don’t know why, but I loved having a unit or two decked out with heavy armaments outside the building (since they’d be caught immediately inside) ready to rock and roll if things go sideways so my agents could get out.