I wouldn’t call this unpopular because it’s disliked, just unknown to a lot of people because I don’t think it was marketed much in the US. One of my all time favorite games is Dragon Quest Builders 2. It’s got just the right difficulty for me where it’s mostly easy with a few challenging boss fights that might take a few tries to master. It’s got a nice balance between questing, building, and farming. It’s a bit silly, but it gets to be cute and endearing. I love the graphics. You’re building in 3D with blocks like Minecraft but it’s actually pretty, Minecraft was always too ugly for me to get into it.
I only know about this game because Dragon Warrior/Dragon Quest games were my boyfriend’s favorite growing up and it’s still his favorite series.
This is one of the few games in recent memory that I’ve played start-to-finish! Beautiful game, great story progression (for what it is), and it just kept always presenting something new and interesting so I never got bored of it. Even now, I find myself tempted to go back and pick it up for PC (I played it original on Switch) and play through it again but with a better framerate. :P
I lost myself for awhile in that game, I completely rebuild my main island.
My only gripe was the unskippable dialog. When the big bad would do his overspeech it was so, so painful. They needed to at least put in a text speed option.
I started to play this on game pass recently, and it did feel like it had a lot of potential, but at least at first I was frustrated that it kept telling me to build to very specific plans. Less “Create whatever shit you want” and more “here is an outline, put these blocks exactly where I tell you or you can’t progress.”
Does the building system open up later on / did I just give up in a really long tutorial?
In the story there are major structures that have to be built to specifications (and plenty of minor ones early on), though for the major ones you just have to supply materials and villagers will complete them for you if you don’t feel like trying to match a huge blueprint block by block. There are other parts of the game where you have lots of leeway and get general requests for things like a certain type of kitchen or bedroom that tell you what furniture and decorations are needed to create that room, but it’s up to you to build it as large or small as you want and embellish it and you can use any type of blocks you want for the walls and flooring if you’ve got a preferred aesthetic in mind. There are also whole islands where it’s just free form build whatever you like. At the end game you can buy materials instead of gathering them yourself if you want and just build to your heart’s content. You also get some better building tools as the story progresses.
I wouldn’t call this unpopular because it’s disliked, just unknown to a lot of people because I don’t think it was marketed much in the US. One of my all time favorite games is Dragon Quest Builders 2. It’s got just the right difficulty for me where it’s mostly easy with a few challenging boss fights that might take a few tries to master. It’s got a nice balance between questing, building, and farming. It’s a bit silly, but it gets to be cute and endearing. I love the graphics. You’re building in 3D with blocks like Minecraft but it’s actually pretty, Minecraft was always too ugly for me to get into it.
I only know about this game because Dragon Warrior/Dragon Quest games were my boyfriend’s favorite growing up and it’s still his favorite series.
This is one of the few games in recent memory that I’ve played start-to-finish! Beautiful game, great story progression (for what it is), and it just kept always presenting something new and interesting so I never got bored of it. Even now, I find myself tempted to go back and pick it up for PC (I played it original on Switch) and play through it again but with a better framerate. :P
Also has one of the most endearing nicknames ever: “Slimecraft”!
I lost myself for awhile in that game, I completely rebuild my main island.
My only gripe was the unskippable dialog. When the big bad would do his overspeech it was so, so painful. They needed to at least put in a text speed option.
The dialog is painfully slow. I agree on that.
I started to play this on game pass recently, and it did feel like it had a lot of potential, but at least at first I was frustrated that it kept telling me to build to very specific plans. Less “Create whatever shit you want” and more “here is an outline, put these blocks exactly where I tell you or you can’t progress.”
Does the building system open up later on / did I just give up in a really long tutorial?
In the story there are major structures that have to be built to specifications (and plenty of minor ones early on), though for the major ones you just have to supply materials and villagers will complete them for you if you don’t feel like trying to match a huge blueprint block by block. There are other parts of the game where you have lots of leeway and get general requests for things like a certain type of kitchen or bedroom that tell you what furniture and decorations are needed to create that room, but it’s up to you to build it as large or small as you want and embellish it and you can use any type of blocks you want for the walls and flooring if you’ve got a preferred aesthetic in mind. There are also whole islands where it’s just free form build whatever you like. At the end game you can buy materials instead of gathering them yourself if you want and just build to your heart’s content. You also get some better building tools as the story progresses.