Think of the game as Vampire Survivors, but instead of you having to move and all the skills are passively activated, now you just stay in one place, but you must actively use the skills. That makes sense because the game has tower defense theme, as the name suggested. There is another difference though, it’s how players progress. My game doesn’t have meta-progression, you don’t have any upgrades outside a run. And the level-up rewards and shop system of the game are strongly inspired by the game Brotato.

You can learn more about the game here: https://minifun.games/td?utm_source=m_gamingbeehaw

I’m working toward a free demo, hopefully, it will be released in a few months.

I’m here and happy to answer any questions you have about the game!

  • Hey, just wanted to let you know, you might get penalized in the algorithm with that fake release date on your steam page. I just had an in depth talk with a colleague about the steam algorithm in his own experience, and release dates with a fake date far in the future are completely burried. Consider changing it to TBD or something like that, whatever other games are using.