The whole video is worth watching, but this section in particular makes a better case than I’ve seen in other analyses: that the game condemns player involvement not by simply chastising the player for choosing to continue playing itself (as I’ve seen other analyses argue), but rather for carelessly and uncritically engaging with the power fantasy that games like this cater to.

  • There are a few points I feel is pretty forced. Okay there is an hostage situation happening right now so I get it. They wanted to help.

    But after they found out the hostage is dead and there are rogue elements, they should just turn back and report the findings to their superior so that they can decide whether to send reinforcements or not.

    The Spec Op protagonists aren’t good soldiers. They ignored direct orders from their superior multiple times!