• Thanks!

    Most of the post processing was photoshop. The only elements “added” in PS were the water dripping off of the ship (thought about doing this with a particle system but for a still image that seemed like way too much effort), and then I put a little smoke and fog above the ground to give it some depth. Some basic contrast and colour-adjustments aside everything else was blender. I’ve tried doing more of the post processing with the compositor before but honestly I think photoshop yields a better result faster.