If reception to Baldur’s Gate says anything, it’s that people hate microtransactions in their AAA games.

  • It’s also a rare example of where a massive budget without restrictions (relatively speaking) can lead to amazing results.

    Usually one of two things happens: the publisher is tired of dumping money into a project then force it to market too early, or scope creep happens and the developers bite off way more than they can chew and there’s nothing they can do past a certain point.

    Larian managed to dodge both of these bullets. Not by luck, of course. But they dodged them nonetheless.