Larian is having trouble fitting Baldur’s Gate III on the Xbox Series S, the lower-priced and lower-powered console in Microsoft’s ninth-generation lineup.

I was looking up more information on why there’s such an issue getting BG3 on Xbox, and found this article with a lot more detail on the topic.

EDIT: The issue isn’t graphics or frame rate; it’s memory. The article goes into detail.

  • Because statements like “… Isn’t about graphics or frame rate; it’s memory” don’t make sense at all.

    I get what you’re saying but it does make sense actually. The Series S has incredibly under-powered memory which has hobbled a lot of developers thus far. It’s the core reason why they can’t get split-screen working right yet. Framerate/graphics are more associated with GPU performance, which is not as big of an issue for the S. Everything bottlenecks on the very small, very weak memory they provided.