Kinda hard to stay realistic when literal magic exists, no?ttrpg.networkimage microwavedraptin ( @microwavedraptin@ttrpg.network ) RPGMemes @ttrpg.network • 1 year ago message-square14fedilinkarrow-up1214
arrow-up1214imageKinda hard to stay realistic when literal magic exists, no?ttrpg.network microwavedraptin ( @microwavedraptin@ttrpg.network ) RPGMemes @ttrpg.network • 1 year ago message-square14fedilink
minus-square Poob ( @Poob@lemmy.ca ) linkfedilink9•1 year agoI don’t see the problem. You can just take a multi action penalty for your second action. In fact, I think there’s an edge that reduces the penalty somewhere in the book.
minus-square Zagorath ( @Zagorath@aussie.zone ) linkfedilinkEnglish1•1 year agoWhat system are you talking about here? Because if it’s meant to be Pathfinder 2e, the MAP only applies to attack actions.
minus-square Graycliff ( @Graycliff@ttrpg.network ) linkfedilinkEnglish3•1 year agoYes, that feature is one of the reasons why Savage Worlds is my system of choice.
I don’t see the problem. You can just take a multi action penalty for your second action. In fact, I think there’s an edge that reduces the penalty somewhere in the book.
What system are you talking about here? Because if it’s meant to be Pathfinder 2e, the MAP only applies to attack actions.
Oh, I’m talking about Savage Worlds
Yes, that feature is one of the reasons why Savage Worlds is my system of choice.